RCMX REVOLT: OFF THE GROUND

January 12, 2022 — Here comes two short clips showing our vehicle setup and snap-to-module spline track editor currently in development for RCMX Revolt.

  • Multiple predefined splines like straights and turns are compatible with all meshes.
  • Each module can be dropped into a scene and attached for a full, connected track.
  • Straight modules can be stretched to quickly build longer tracks.

We have been using Unreal Engine 4 for the past 18 months, but hope to make the switch to UE5 soon. Stay informed by signing up for our newsletter below!

RCMX VEHICLE CORE SETUP

SNAP-TO-MODULE TRACK EDITOR



Michal Kawecki

Michal is an experienced ACE MADDOX developer with a special interest in vehicle physics. He is known for mastering the Unreal Engine and bending it to his will, instilling respect amongst his peers. Michal also enjoys implementing complex features that are accessible to both game designers and producers.





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